Track: WebRTC and Real-Time Applications |
| Harnessing the Next-Gen Graphics API for High-Performance Real time Rendering application |
| As the demand for visually rich, high-performance applications continues to grow across gaming, AR/VR, simulation, and visualization, next-generation graphics APIs like Vulkan, DirectX 12, and Metal have emerged as powerful tools that offer explicit control over GPU resources and improved performance scalability. This session explores how developers can fully leverage these modern APIs to design and optimize real-time rendering pipelines. We will dive into the architectural advantages these APIs offer over legacy models, discuss strategies for CPU/GPU synchronization, memory management, command buffer design, and multi-threaded rendering. Real-world examples will showcase performance wins and pitfalls from migrating to or building on next-gen APIs. Whether you're developing for desktop, mobile, or XR, this talk aims to equip you with practical knowledge and architectural patterns to harness the full potential of low-overhead graphics APIs for delivering high-fidelity real-time experiences. |
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